With 10 out of 14 editorial staff members injured and/or ill in the past month, it has been a rough stretch for GamePartisan. No longer, as Phil Stortzum brings us swinging back into form with this review.
With 10 out of 14 editorial staff members injured and/or ill in the past month, it has been a rough stretch for GamePartisan. No longer, as Phil Stortzum brings us swinging back into form with this review.
EA, you ought to be terribly familiar with the score given this year’s game: it’s like deja vu all over again! Just think back to November 2004. Yes, the bell’s gotta be ringing by now.
Will this once-hallowed FPS series make a comeback with this release? The ever-polarizing honesty of senior editor Michael Rausch reveals all.
Columnist Jeremy Bennett puts on his reviewin’ boots for the very first time and takes this party game for a spin.
A missed opportunity to have a banner year for the franchise…pun very much intended. Read the rest of this entry »
Rumors that Sony would counter the recent pricepoint moves by rival Microsoft have been quickly stamped out. Read the rest of this entry »
Mercenaries get paid in gold bars. Fighting the Russians in the near future.
First came Mark Vincent, then Phil Stortzum…now, Senior Editor Michael Rausch gives us an unprecedented third review of GTA4. Read the rest of this entry »
Maybe that last-day-of-school Halo LAN wasn’t such a good idea afterall.
In case you hadn’t caught on yet or are new to the GamePartisan party scene, game name recognition means very little to us: a good game is a good game, an average game is an average game, a bad game is a bad game. Period.
Can we just get back to being removed from reality now?
Mark Vincent gave it an 8.5 out of 10. Now we get a second opinion.
Perhaps we can finally put the Aerosmith edition behind us?
Betheseda seals the deal with one of the brightest video game composers around.
Just when you thought the parent’s homework policy wasn’t enough.
GTA IV’s controversy continues to soar across America.
Proof that gamers can go outside by choice.
An offensive game deserves an offensive review, no? Former senior editor Mark Vincent kicks off his return to GamePartisan with a definitive bang.
Nintendo franchises still have some catching up to do.
Whats more shocking is the previous holder of that title.
It may be the sixth title bearing the Ratchet & Clank name in seven years, but the quality is still so consistent that it’s yet to become a problem
Molyneux offers an in-depth insight into problems facing the video game industry and it’s future.
EA fights Capcom’s one week plan with a 10 year for game success at retail.
Does every publisher have this kind of positive outlook on sales?
"Sadly, an all-star compendium of Sega’s top efforts couldn’t even beat an effort by just Mario and his friends. This isn’t a bad game by any means as you can really see the effort Sumo Digital put into this title…"
In the end, All Pro Football 2k8 is very much worth any pigskin fan’s time. However, it is not without a few, avoidable drawbacks.
Due to the marginal differences between the two versions, this article dually serves as the review of both the PS3 and Xbox 360 editions of the game.
Not exactly a promising preemptive concern for a film.
FRANKFURT (Reuters) - German video gamers, long wedded to their personal computers, are switching to games consoles and mobile devices, pushing German games software sales up 21 percent to 1.36 billion euros ($2.1 billion) last year.
The German games software association (BIU) said on Friday sales of games for consoles such as the Nintendo Wii, Sony PlayStation or Microsoft Xbox rose 38 percent to 904 million euros in 2007.
By contrast, sales of PC games slipped 3 percent to 458 million euros.
Games for mobile devices were the fastest-growing segment of the market, with sales rising 65 percent to 360 million euros as more casual gamers entered the market, the BIU said.
Japanese tracking firm, Media Create Company, Ltd., has unveiled the latest Japanese sales charts. The PSP has turned in a solid performance, with the Xbox 360 surprisingly landing a charting title. The sales charts are as follows:
| TW | LW | Title | Publisher | Format | Weekly Sales |
| 1 | NE | Gundam Musou Special | Namco Bandai | PS2 | 150,000 |
| 2 | 1 | Dairantou Smash Brothers X | Nintendo | Wii | 67,000 |
| 3 | 2 | Wii Fit | Nintendo | Wii | 64,000 |
| 4 | NE | Soma Bringer | Nintendo | DS | 51,000 |
| 5 | NE | The Idolm@ster: Live for You! | Namco Bandai | 360 | 44,000 |
| 6 | 2 | Sekaiju no Meikyuu II: Shoou no Seihai | Atlus | DS | 25,000 |
| 7 | 4 | Musou Orochi | Koei | PSP | 24,000 |
| 8 | 5 | Bokujou Monogatari: Kira Kira Taiyou to Nakama Tachi | Marvelous | DS | 22,000 |
| 9 | 9 | Wii Sports | Nintendo | Wii | 21,000 |
| 10 | 6 | Winning Eleven Play Maker 2008 | Konami | Wii | 17,000 |
Humble doesn’t quite describe Sega these days.
Just what really goes on in the rating of our games?
